gui adjustment to allow bigger numbers in the Terrramart shipment box.remove reference to a missing asset for the Avian temple boss.players should no longer get stuck in the ground if they beam to a friend in distortion sphere.make it so saplings don’t break when they are unable to grow into a tree.change power scaling of crew members to more closely match the power scaling of the player.fix 3d printer issue when removing objects.make tech gui not crash when encountering unknown tech.npcs may now get stuck in the ground less often.teach NPCs how to use some trickier doors like wooden gates.this unfortunately resets your current fuel capacity and fuel efficiency benefits as they have been moved to a more reliable storage format.fix issue where crew ship benefits would reset on ship upgrade.some pixels in armors were bad and are now not bad.bosses are now immune to healing from staff secondary abilities.resolve some issues with grappling hook.improve performance when player has a lot of quests.resolve issue where techs would interfere with each others tool suppression.remove elemental aura visual effect when changing weapons.resolve issue where cultists would die on destroying a ballista in the Baron’s Keep.no longer open multiples of the same scripted interfaces (Rob Repairo, Tech Console).remove inappropriate tag from farm animal eggs.make ore nibbler critter capturable without exploding.resolve issue where some weapons would let you wall jump in distortion sphere.resolve issue where the Grand Pagoda Library boss would sometimes reset.resolve issue of banner rendering in front of a bookcase.remove unbalanced wormerang listing from penguin weapon shop.revert a previous fix for players beaming into terrain needs a more complex solution.disable monster touch damage when they are in special invulnerable states (Spookit, Orbide, Peblit and Trictus).better sound effect for Violium Broadsword special ability.adjust nutrition value of Toast and Potato Grids.fix bug causing wand/staff projectiles to not track properly on win32.fix hover state in MM upgrade interface while an upgrade is selected.fix some problems resolving facing direction while dual wielding e.g.fix booster flame positions on T7 floran ship.fix Blink Dash dropping through platforms.fix arm images in Nuru’s portrait in teleport confirmation dialog.fix bug preventing Dreadwing’s visible damage state from changing.fix a graphical bug when fuel tank contains more than its maximum fuel capacity.fix OSX crash when performing certain GUI actions.We’ve just released a small stable update that should fix the OSX crash introduced by v1.0.3, among other things! Bug fixes That’s fixed now! Any character that was broken by this specific bug should also be fixed, and should reappear in your character select screen. We hadn’t intended to put out another patch so soon, but an odd bug was reported on the forums – putting an item in the hotbar, then placing it in the trash slot in your inventory, and then exiting the inventory window before the item was finished being removed was causing player files to become corrupted. 7.4.3 Changes:Teleportation & Returning to Worlds.7.3.4 Surface Biomes and Sub-Biomes (Tiers 1 – 4).7.3.2 New Outpost Store: Frögg Furnishings.If you wish to make text into a spoiler, you may do that like so: (/spoiler)Įach week /r/Starbound hosts a Build of the Week thread (BotW) with the build topic changing weekly. Follow reddit's self-promotion guidelines ( additional note).You’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe! Latest stable update: August 7th, 2019 Take on the role of a character who’s just fled their home planet, only to crash-land on another. Starbound is a 2D extraterrestrial sandbox adventure game developed by Chucklefish, a London-based independent game studio!
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |